Producer Hazama, what kind of orders were between both of you? There is fun in each of them and I want to make something that fits that. Kando: Because it’s a social game, because it’s a package game, don’t assume so quickly. While consulting with GREE, I am looking for a game design that not only feels easy to understand, but with profound and deep battles. When I make a social game, it’s easy to make it interesting, however it’s difficult to make it balanced. I think that by progressing in that direction, it has become a good collaboration. Hiroyuki Itou : Not only was I able to make social apps closer to what we conceptualized together with GREE, I was also able to make it challenging. At this point now, perhaps part of the results were due to how we were involved. We checked how the configurations and ideas of events are forming, and I was also involved with the production in collaboration with GREE. Kando: The production and management is GREE, and we are standing in a position of supervision. Can you describe the development in a way people can relate to, Mr. Kando: In “The World Ends with You”, there is collecting pins, working with a variety of people in order to survive, and since there are many elements from the original that lean towards being social, it was easy to blend it as a social game. In this title, with me being the creator of course, I think it’s important for everyone to love the work of the people who are involved. The conversations went smoothly from there, and I was happy to work together with GREE. Then, it happened to be that somebody was a big fan of “The World Ends with You” for the Nintendo DS. Hazama: While working independently on -LIVE Remix-, I decided to consult GREE. Divided into two works, why have you decided to release the other one with GREE? I think it was the right decision for Tatsuya Kando to work on them separately. Ichiro Hazama : Since it was planned as -Solo Remix- first, and then I heard that we were planning to separate the two works, I thought “What?” (laughs) But, because these works are divided into two, the appeal of each stands out. So, when developing the original version we shelved, I included a play based on "treasure hunting" or "playing tag" using the stage of Shibuya, and I was able to showcase it as this social app, -LIVE Remix. Tatsuya Kando: During the production of the iOS version, we were thinking about adding a new social element, and I had planned an axis mode that ultimately played a part in battle. The project had expanded more than expected, and it was good judgement to release it separately as there is a history that led to this decision. In August 2012, the iOS version "The World Ends with You -Solo Remix- has been released, is there any history developed in this work? ■ Background of development and direction More info on THE WORLD ENDS WITH YOU -LIVE Remix- continues to come out, this time as an interview with Producer Ichiro Hazama, Director Tatsuya Kando, and Co-Director Hiroyuki Ito by Famitsu! Along with the interview are some new screenshots from the game that will be released later in the year on iOS and Android devices.īelow is the full interview, thanks to Zephyr!
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